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Populus software is produced by the University of Minnesota to foster instruction in population biology. IBM, the University of Minnesota, and the National Science Foundation have underwritten development, and the software is not a commercial venture. Faculty and students at your educational institution may download Populus and use it gratis for non-profit instructional purposes. You may incorporate links to this site, in nonprofit materials distributed within or beyond your institution.
You'll encounter worlds with rugged, desolate landscapes, as well as worlds where the evil deity is stronger than you! In worlds where evil has the power to use some of the same divine interventions that you do your strategy becomes much more complicated. One possible tactic is to focus on keeping the size of your population larger than that of the sinister deity's. To do this you'll have to build land, and strategically use floods, swamps, earthquakes, and other interventions to slow down the growth of the evil population.
Of course, the Malevolent One will pull the same tricks on you. Then when you have the strength to declare Armageddon go for it! Neither you nor the evil deity can control what happens from this point on, but if your followers outnumber evil you should emerge victorious! Populous is an addictive game of strategy and luck -- or fate as it were! Like a good game of chess, the action is often slow-paced and absorbing. As you move to more advanced worlds the game becomes increasingly complicated and challenging -- definitely not a game for those of you who like your action fast and furious and don't want to have to think about it!
If you're familiar with the PC version you'll find this a satisfying translation, except for the inability to match your wits against another god of the human variety. Playing god seems like a natural on a system called "Genesis. Populous has remained a favorite of game players ever since its original introduction on the PC. You are cast in the role of a creator of worlds who must build and populate the lands. Provide the inhabitants of each land with the necessary weather conditions and create a climate condusive to growth.
Be wary, however, since there is another who will try to destroy and dismantle all that you have created. This game has most of the strategy overtones that appeal to computer gamers. I, on the other hand, am not a computeyjame fan, so it shouldn't be surprising that Populous, which has already worn out its welcome on half a dozen other formats, failed to impress me. Good translation or not, I don't like this game at all.
It's repetitve, boring, and noneventful. The graphics are not Super NES quality and soundtrack is nonexistant.
Don't waste your time trying to be a god and don't waste your money on this cart. Poor game, poor theme, poor Populous. Fans of the PC version will be doing flips for this cart! Even though the game is a bit tedious, it still represents an original concept that takes some thought to win. Not only do you have over worlds to conquer, but also different backdrops help change the repetitive nature.
Populous is one of those games that you either like or hate. Idon't really mind so much the concept behind the game, but the overall execution is just a little too slow for a blaster veteran like myself. It's not a good game or a bad game in my book - it's just Populous. The founding father of the God sims is back for its third shot at godhood-building gameplay. As a fledgling god, gamers try to build a religious following among a planet's native people, with the eventual goal of training your devotees in warfare and beating back the rival gods.
Your divine powers include ghost armies, plagues, firestorms, and the angel of death, as you struggle toward supreme-being status on a fully 3D, sphere-shaped planet, which you can study from space or from the surface. Another highly successful Electronic Arts computer game to be converted to the Genesis is Populus.
In this game you play the role of a type of God. You have the responsibility of taking care of a populated world and you must try to have the people flourish and multiply. You can create new land for them to live on but there is a down side. The computer also plays a God but it is evil. You then must try to protect your territory while attempting to destroy the evil empire. If flying jet planes, racing fabulously expensive sports cars and slaying magical dragons can't raise more than a polite yawn at your house, it may be time to explore the ultimate daydream.
The Bullfrog development team, under the leadership of Peter Molyneux see the interview on page , offers an action-strategy game that makes the computerist the god over an entire world. This stunning concept catapulted Populous to the top of the British software sales charts last winter. The computerist becomes a divinity of a primitive, undeveloped world.
The Book of Worlds, in the upper-left corner of the main display, presents an electronic bas-relief map of the planet. The player clicks the mouse to see a more detailed view of the selected area in the diamond-shaped close-up map. The playfield is bordered by three sets of control icons and the information shield. The shield shows the world's current level of civilization and the power of the good and evil forces.
Control icons in the lower-left corner govern many of the game-play functions. These include arrows to scroll the close-up map. One bank of icons located here lets the player instantly zoom to a leader settlement or designated opposition , and another group facilitates various types of divine influence. The icons of the manna bar allow the player to directly intervene in world events.
The player can raise and lower terrain to make it more or less hospitable, instigate natural disasters such as floods and volcanoes, create a holy knight to battle with enemies, establish a papal magnate to draw the faithful together or even unleash Armageddon.
The more energy the deity has, the more powers he or she controls. A god in Populous is powerful, but far from omnipotent. Finally, a small group of icons in the lower right-hand corner governs game functions.
These enable the computerist to load, save and pause games, change parameters and handicap the superior player if there is competitive imbalance.
In a short preface, the documentation explains the source of divine power to prospective deities: "You have a group of followers from whom you derive your power. The more followers you have and the greater their achievements, the more power you wield". If it weren't for that other group just over the hill who has pledged its faith to a competing god, the whole onward and upward process would simply be a matter of time.
But the road to becoming the universal object of adoration is a rocky one in Populous. The computer-directed foe is quite adept at promoting the growth of its own followers while frustrating the player's flock with natural disasters and invasions by deadly evil knights. If solo play isn't enough, there are two ways to compete against another human. Populous is playable over the modem or between two machines linked by a "null-modem" cable.
Populous is no "boot and bash" program. Although events progress fast enough to please any gamer, it takes practice to learn the icon layout and manipulate the icons skillfully. The designers have recognized the challenging nature of the game in several ways. The main documentation guide, a solidly packed 36 pages, includes both a step-by-step tutorial and a section of helpful questions and answers. The disk itself includes a demonstration, though it's more helpful after reading the rule book.
The subject matter of Populous guarantees that it will be a controversial game to many. Hopefully, this won't keep the less narrow-minded from reveling in this mind-expanding, multilayered computer-entertainment landmark. Populous is a certified candidate for game of the year. The process of creation is one of the most wondrous and mysterious of all human phenomena.
The transformation of a block of stone or a square of canvas into a work of art, the telling of a marvelous story, or the dramatic re-creation of human events in a theatrical format are processes so elusive that often even the creators themselves are at a loss to explain their inspiration.
Human creativity is said to mirror the act of divine creation, whereby a mass of flaming gases and cosmic debris were metamorphosed into rolling, green hills and spans of blue ocean as a chaotic universe was brought to some semblance of order. Populous Electronic Arts , by the British software group Bullfrog, gives computer users a taste of this primal creative process as they literally build a civilization from scratch on the surface of a barren planet.
Players must also contest with an evil doppelganger deity for dominion over a variety of brave new worlds. The nascent world is depicted as a grid of tiles, many marked with icons; a blank slate which can be transformed by the user into outposts of civilization, with huts, towers and even castles.
Populous offers users different worlds, with topographical variations from frozen tundra to barren deserts. As the planet is cleared, life begins to appear, occupying the structures built for it. All aspects of the evolving world that the player creates are under complete control, to the point where the user may even decide to visit a disaster or two upon the populace.
There's nothing like a plague or an earthquake to stiffen the religious fervor of one's believers, after all. Meanwhile, the evil deity is also hard at work, building his forces and preparing for the inevitable conflict which will see one or the other creator driven from this world.
Populous, a phenomenal success in Europe, transformed Peter Molyneux and the lads at Bullfrog into overnight celebrities. Their only previous original design was the rather obscure Fusion, but the impact of Populous instantly established Bullfrog as a major player in the game-design field. The number-one seller through much of the summer, the game's blend of strategic simplicity it is, at root, as much a strategy game as chess or checkers and brilliant conceptual underpinnings established it as a certified cult smash.
Prizes were trips to various parts of the world, the exact location determined by the scenario the player won on - green goes to Canada; desert to Egypt, etc. Populous: The Beginning - god simulator, which is the third game in the line of games. The main difference from the previous parts is that now the player controls not an incorporeal form of a deity, but a shaman woman who leads a primitive tribe.
The campaign consists in the fact that the people move to other planets and subjugate other indigenous peoples, while simultaneously looking for new sources of magical power. The main task of the game is to bring the shaman to the state of a deity. For the first time in the series, gameplay moves entirely into three-dimensional space.
The main gameplay takes place on planets. With the help of the special abilities of the shamaness, you can change the landscapes of the earth. After that, you need to ensure the well-being of the inhabitants of the tribe and get rid of enemies in the vicinity. In order to assign an assignment to each unit, just click on the hero and give an order to construct a building or attack the enemy.
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