How to create a new frame in adobe flash


















A disadvantage is that movie clip files are larger than button files. ActionScript button component. Both ActionScript 2. Simply drag the component onto the Stage. ActionScript 3. You can bind the button to other components, and share and display application data. They have built-in features, such as accessibility support. Button , RadioButton , and CheckBox components are available.

ActionScript 2. The component enables state changes. The area that is responsive to clicks by the user. Defining this Hit frame is optional. If your button is small, or if its graphic area is not contiguous, defining this frame can be useful.

The contents of the Hit frame are not visible on the Stage during playback. The graphic for the Hit frame is a solid area large enough to encompass all graphic elements of the Up , Down , and Over frames. You can make a button that responds when a different area of the stage is clicked or rolled over also called a disjoint rollover. Place the Hit frame graphic in a different location than the other button frame graphics. To make something happen when the user selects a button, you add ActionScript code to the Timeline.

Place the ActionScript code in the same frames as the buttons. The Code Snippets panel has pre-written ActionScript 3. See Add interactivity with code snippets. If your version of Animate uses ActionScript 3. Before you paste ActionScript from another source into your buttons, verify that the version is compatible.

To make a button interactive, you place an instance of the button symbol on the Stage and assign actions to the instance. You assign the actions to the root timeline of the FLA file. Do not add actions to the timeline of the button symbol. To add actions to the button timeline, use a movie clip button instead. In the Create New Symbol dialog box, enter a name.

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If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. You place frames in the timeline in the order you want the objects in the frames to appear in your finished content. A keyframe is a frame where a new symbol instance appears in the timeline. You can also add a blank keyframe to the timeline as a placeholder for symbols you plan to add later or to explicitly leave the frame blank.

Span-based frame selection allows you to select a range of frames between two keyframes with a single click. In static frame span, same content is available for entire duration of span. You can use this type of span whenever you need to display graphics for fixed amount of time. In tweened frame span, the content changes within the span for each frame.

You can use this type of span for animations. The filters and color effects used to be applicable only to movie clips and graphic symbols. With the advanced layers, filters and color effects can now be applied to a selective frame s , which in turn applies to all its content including shapes, drawing objects, graphic symbols, and so on.

Layer effects can also be tweened using classic, shape, and IK tweens across frames. For more information, see Applying layer effects. You can select frames by using two methods provided in Animate. You can also label frames to organize its contents. Animate offers two different methods for selecting frames in the timeline. In frame-based selection the default , you select individual frames in the timeline. In span-based selection, the entire frame sequence, from one keyframe to the next, is selected when you click any frame in the sequence.

To select multiple contiguous frames, drag the cursor over the frames, or Shift-click additional frames. As a prerequisite for span based selection, you can specify span-based selection in Animate timeline by clicking the hamburger icon at the upper-right corner and selecting Span Based Selection menu item.

You can label frames in the timeline as a way of helping organize its contents. You can also label a frame in order to be able to refer to that frame in ActionScript by its label. That way, if you rearrange the timeline and move the label to a different frame number, the ActionScript will still refer to the frame label and will not have to be updated.

Frame labels can only be applied to keyframes. A best practice is to create a separate layer in the timeline to contain your frame labels. Using separate layer for labels enables you to organize content and keyframes better.

Distribute to keyframes option allows you to distribute multiple objects Symbols and Bitmaps on the stage to individual kyframes each.



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