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Your Google Account also makes it easy for you to sign in to third-party apps safely and quickly so your preferences go with you even beyond Google. Your Google Account makes every service you use personalized to you. Just sign into your account to access your preferences, privacy and personalization controls from any device. I guess, 3x3 is easier This is a too rough estimate, which is valid for situational superko.

So now we have a structure for a proof and a myth that a proof has been performed. Surely you understand suicide, 2-pass game end, and area scoring. Positional superko means: A board play may not recreate a position.

You miss the possibility of a black pass. With superko this is impossible. One has to consider single moves that are passes. The following speaks about consequences. The compressed Taylor-graph has 48 situations, 64 plays, 40 passes. This is why I call the problem non-trivial: If you could further reduce the graph, fine.

However, until then we face the extraordinarily high complexity of the problem. The term Taylor-graph has been introduced by me in for the honour of Bill Taylor who appearently used the concept first. Situations instead of positions can be used, so that the right to move is distinguished. This is suitable here. A move is either a play or a pass. A situation has its induced Taylor-graph due to the rules; one just writes down all arrows of a game tree by using the same node for the same position in a mapping and then cancelling all arrows outside any cycle.

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