Psi-ops the mindgate conspiracy iso


















So far, so nostalgic - but Psi-Ops comes into its own with its vast array of psychic powers that gradually unlock as you work through the game, giving you a vast number of ways to kill people.

To demonstrate, imagine a lonesome grunt in a dangerous environment and tot up exactly how many ways you could off him.

First, you could lift him up with your telekinesis skills TK and throw his forlorn ragdoll with a swift nudge of the mouse - off a ledge, into a wall or into some handy nearby appliance a giant gut-shredding fan for example. Second, you could lob furniture at him - preferably items that explode on impact. Third, you could sneak up behind and give him a neat bump on the head, or raise him up into the air and suck all the mental juice out of him until his head explodes.

Fourth, you could take over his mind and get him to commit suicide by shooting a nearby gas tank. Fifth, you could set fire to him with pyrokinesis. Sixth, you could go with the traditional approach and shoot him with your big gun. Psi-Ops is as much fun as it is sadistic - and the variety of gory approaches on offer ensures it's never boring.

Meanwhile, level design is bogstandard, occasionally straying to very good, with a fair amount of getting lost for five minutes and having to consult a confusing map screen. Patchy is the word. There are, however, some sublime moments of gameplay, specifically boss battles that are wonderfully inventive and provide the first viable Luke versus Vader in Empere'-style telekinesis bout I've ever seen in a game. Elsewhere, some occasions are sheer videogame magic -such as when you find yourself sealed in a room filling with gas and have to repeatedly slam an enemy into a sheet of glass until it smashes and you can get a gulp of air.

One issue that arises in Psi-Ops is that there are almost too many things to do and buttons to press. For example, there's all manner of stealth stuff that becomes fairly redundant when you realise that setting people on fire is far more fun. Likewise, there's a button you can tap to hug walls and duck around corners that I forgot I even had until I accidentally pressed it while attempting to throw boulders at passing evil mechanics.

In terms of controls, the port isn't too sloppy. For instance, when you chuck someone through the air, the game assumes you want them to hit something painful and plays with your launch angle, so mouse control never needs to be all that precise.

Plus, camera angles are never the bugbear that they are in the far inferior Second Sight. The most obvious danker here though, is that little effort has been made to tart up the graphics -so Psi-Ops ends up looking pretty dated. Also, console menu screens remain abundant, as they have in games of this ilk since the times of cavemen. Fun as it is, there's no doubt that this is a graphically-dated game better enjoyed when sitting on a sofa - and as such is hard to recommend for the PC.

It remains, however, the best console port since The Suffering and an enjoyable experience, if a little reminiscent of macho games of yore. If all goes well, we'll all be laughing at Psi-Ops in a year, by then bathed with games that have pushed physics so far into gameplay that they've become at one with the Cherry Cokes, lens flares and Pop Tarts of this world.

Until then though, we'll treat it as a dirty, guilty pleasure - and a good one at that. Sometimes, the best games aren't the ones that innovate or try something entirely new. Sometimes, the best games aren't the ones that have a major name behind it, whether it is a publisher, developer, or intellectual property. Sometimes, the best games aren't the ones with a ton of hype surrounding them.

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