Newrisingsun qfg4 patch


















Alex View Profile View Posts. Last edited by Alex ; 6 Apr, pm. Showing 1 - 6 of 6 comments. Komsomoletz View Profile View Posts. Thanks for all your hard work!! Update 1. This update mainly focuses on spellcasting fixes.

Every overworld spell should now work properly in every single room! Calm and Reversal also have their original sounds restored. Ego now remembers if you levitated up and down Manu's tree , training climbing is 2x faster, Paladins are no longer forced to export with 5 points in magic, keyboard controls now work again in the spell and item menus I broke these in 1.

The Fighter's missing points were moved. There are four screens to the town. Southern Mordavia: This is where Erana's Staff resides. A garden sprang up around it, and Erana's Protection filled the town, preventing any of the dark creatures from attacking. The town gate is to the south of the Staff, and walking up left or up right will lead you to either Western or Eastern Mordavia. His personal living quarters and the town's only jail cell are also here. Your bargaining is of no use, here. Many farmers hang out here, as well.

Rooms cost 15 kopeks a night. You'll pay one week in advance automatically. Eastern Mordavia: - Nikolai's House: A private residence. Nikolai spends most of his time outside, searching for his missing wife. Cranium's House: Dr. Cranium values his privacy, and he only allows the most intelligent of people to enter his house and laboratory. He has designed his house to test those who wish to enter. This place is the apothecary, of sorts, in this game. Once you give him the proper formulae, you will be able to collect Healing and Poison Cure potions, once per day.

This is an empty guild, but you can still gain some useful skills and information here. It is initially locked, but if you question the Burgomeister about it, he'll give you the key. This foul building was constructed before the Time of Darkness to house the worshippers of the Dark One.

There is much danger here, but also a wealth of information regarding the Dark One. While there's not all that much going on outside the gates of town, it is relatively safe, and you may meet someone here at night. The Gatekeeper, Boris, watches the gate during the day, and two vicious Necrotaurs guard the gate at night. The last Boyar disappeared some time before the Time of Darkness.

Not that long afterwards, some strangers moved into the castle. No one knows who they are, or cares about bothering them. The Crypt of the Borgovs also sits here. Oddly enough, unlike some other cemeteries you have visited in the past, this place is actually quite safe for the most part, even at night, unless, of course, you go too far in disturbing the rest of the dead.

The fact that they can't go anywhere is hard on their lives, and they've become very suspicious of strangers. It is reported a Leshy, or forest man, hangs out here. This one has a bit of an Asian theme to it. Drinking the water in the pond can cure poison, and if you catch Fetch on the tree, you can take a Mana Fruit once a day. You can also sleep here at night, but the management makes no guarantee that your dreams will be peaceful.

Some have reported seeing a young woman swimming in the lake from time to time. This lake also has picked up a rather foreboding nickname of "Lake of the Lost". It may just be me, but I've never known berry bushes to have tentacles and eyes. It seems your old Ogress adversary, Baba Yaga flew to this valley after she left Spielburg. Of course, to get inside, you'll have to deal with Bonehead, as usual. It started forming soon a few years back, and now no one can leave or enter Mordavia without magical means.

You can explore the swamp, but I wouldn't recommend it unless you have a darn good reason and darn good preparations. A tall monument with a squid perched on top sits here, but for what purpose, few know.

This place is horrid, to say the least. Apparently, it was built to summon the Dark One to this world, but it seems far too weird to have been shaped by human hands. Something must have happened to the cave to make it its current state.

Who is she, and what can you do with her? This is the barrow of a Wraith. Getting close to a Wraith could prove painful, but the barrows contain a lot of treasure. The opportunites for old friends are very small, but there's always an old face to remember, even here.

You were yanked from your victory in Tarna by magical means and now find yourself thrust in this world where people are scared of their own shadows and are very suspicous of strangers, of which you qualify. Your costume changed little since the last game, but your pants are a lighter blue and your jacket is a light red, now.

Narrator Yeah, he's not a real character, but he follows you everywhere, so I suppose he's worth mentioning. Take the time to enjoy his rich narrative and occasional improv. Gimli himself. Dmitri is a man with many problems on his shoulders. He's having a tough time running this town, and there are times when he feels that all his efforts are for naught. He's the grandson of the Paladin, Piotyr. She knits a lot and has lots and lots of cats. Apparently, her husband has been missing for many years now.

She's probably the biggest gossip you'll ever meet. Life in Mordavia has been rather harsh on him, but he doesn't let it interfere with his business. Apparently, losing her only daughter took it out of her. She runs the kitchen of the Inn and supplies the meals. VA: Mitzie McCall Tanya Markarov - human female from Mordavia A few years ago, Tanya was taken away in the night by a fearsome monster, and no one knows what became of her. Yuri and Bella assumes she is dead, and the topic of their sweet eight-year-old daughter has become rather taboo in town.

He also hangs out at the Inn at night. Now, he just sits around at the Inn and helps the others drink. He didn't always used to be this way, until he said a bad joke about Baba Yaga near the wrong audience.

There are two you'll meet in the game. One you'll have to help, and the other will help you in return. VA: Cam Clarke aka Liquid Snake Nikolai - human male from Mordavia Not as old as he looks, Nikolai aged horribly after his wife disappeared in the forest about fifteen years back. He spends his days wandering around town looking for her. VA: Cam Clarke Anna - human female from Mordavia Nikolai's wife went out into the forest to pick berries and never came back.

It is said her ghost haunts the forest to this day. VA: Cathianne Blore Dr. Cranium - human male from parts unknown Several years before the swamp completely blocked the pass, Dr. Cranium entered the valley and set up a personal laboratory in town.

Most of the townsfolk stay away from him, assuming he's a madman. He's not entirely there, but he can prove useful sometimes. VA: Jeff Bennett Igor - human male from Mordavia He's the kind of guy you bring home to mother, if mother's also a hunchback.

Igor's the resident gravedigger, and he also helps out at Dr. Cranium's lab. He's a pretty nice guy, though. Just beware of his grave sense of humor. The Mordavian Thieves' Guild was once famous as a training ground for prospective thieves, but the encroachment of the swamp has caused a slowdown of business.

And, then there's the problem of the Chief's "condition". VA: Hamilton Camp Valley Residents: Katrina - human female from Mordavia A young and rather fetching peasant girl, Katrina is the first human being you meet in this godforsaken land. She lives and works in the castle, and it seems she has a thing for you. He works the day shift at the gates, and is most welcome to have a visitor to talk to. Who else do we know that's named Stovich?

Think they're related? He's not all that approachable early on, but he's an okay guy when he wants to be. She'll impart some valuable knowledge to you, and will impress you by telling you things you already know. He's known to play tricks on people, but he knows much about the forest, being rather nosy as well. Rather specific as far as undeads go. She entices any men who wander nearby to their watery deaths. She's also really nude. Unfortunately, to keep this game okay for the kids, she's got really long hair.

If you've played QfGI, this is the skull that was on the gate. He's not very nice, but he's really got no way to hurt you, so he just gets by with insulting you. Baba Yaga's still quite sore about you turning her into a frog, but she's back to her usual abnormal now.

She's still got her knack for curses and shape-changing spells. Don't visit her unless you have a darn good reason. Unfortunately, releasing it can get pretty messy, so she needs a sucker to help her. Guess who that sucker is. He's something of a Wookiee, I suppose. He's really a nice guy, but he looks pretty darn spooky, and is quite protective of his ward. Goon Guards - Goon males They're guards. They guard the castle dungeon. There's not much else to it.

They're far tougher than you. He now serves his Dark Master unwillingly, having been bitten back when he was seeking the black arts. He still hates you a lot, though. The cause of all the recent woe in Mordavia, The Dark Master came to the valley not long after the last Borgov disappeared.

Mordavia had its share of problems before, but the Dark Master now makes the townsfolk afraid of their own shadows. They're really dang powerful which begs the question what they do in said dimension. Long ago, the Chernovy Cult almost succeeded in summoning Avoozl. It's kinda weird, since they "almost" summoned him, the cave they picked to be his body "almost" turned into him, so it's really weird inside.

Erana - half Faery Folk female from parts unknown Legend has it that Erana sacrificed her life to prevent the summoning of Avoozl. She still has a strong influence on the valley, and much of what you will do in this quest revolves around her. The monsters in this game are particularly vicious, and many are related to the Gothic nature of this game.

Monsters are difficulty-rated from 1 easiest to 10 hardest. Fortunately, these lepuses are far less fierce, but no less frightening in appearance. If you lose against one of these guys, you're either very weak or very thick. Standard strategy is waiting for it to get close and just hack it to death.

It may jump to dodge your blow, but just keep attacking. They're pretty short, so any spells will sail right over them. Revenant - Time: Night Difficulty: 4 These Undead of the lower class burst out of the ground and lurch towards you slowly. For that matter, they're rather slow and not very dangerous, but you should still be wary around them. Their health regenerates slowly, but if you strike quickly enough, that shouldn't be an issue.

Their attacks consist of not much besides a swing of the arm. They relinquish a random amount of kopeks when you defeat them. While ice won't work against them, fire is VERY effective. Badders - Time: Night, Event Difficulty: 5 These odd creatures supposedly resemble a cross between a bat and a spider. They fly in groups and you have to attack them one at a time as they swoop down on you.

They have poison in their bite, but it's a very light poison, and will fade after about a minute of game time. What makes these guys moderately difficult is just hitting them.

I suggest standing still, waiting for them to come to you, then taking a slash as they dive. Spells will cruise under the pack and miss, so don't use those. Wyvern - Time: Day Difficulty: 7 These dragon-like creatures are actually one of the ancient creatures of Mordavia, and have been around even before the dark times. They're mostly snake-like, and have large leathery wings.

They can breathe fireballs, and their tail is poisonous. The poison is one of the worst in the game, and takes a few game minutes to wear off. You can jump over or block the fireballs, but little can protect you from the tail or teeth besides luck.

They're pretty fast, so the only real good way to take them out is to pin them against the far side. No one really knows their full anatomy, but the disfigured faces and tentacles for arms discourage anyone from getting all that close.

Their magic is quite formidable, and half the trouble is just getting close enough to hit them. Since they can cast high and low, it's tough to avoid their shots, and they can strike at close range, too. Wizards should cast spells from a distance.

Note when they put up a Reversal spell, and switch to using Frost Bite to attack them. Necrotaur - Time: Anytime, Event Difficulty: 10 One of the most difficult foes in the game, and they appear at all times of the day. The Necrotaur hits very hard and charges really fast. If you repeatedly hit them with magic or daggers, you can keep them at bay. If that's not an option, then try a strike just as they charge, but be warned that the timing for that is insanely difficult.

Consider yourself extremely lucky if you make it out of a Necrotaur fight unscathed. Most can be found at night in barrows placed around the forest that only appear when the moon rises. When they arise from their barrows, they'll use some serious undead coldness to suck the life right out of you.

Get close as fast as possible. The Wraith will continue to suck life out of you in combat unless you have some kind of protection, like the Aura Spell or the Undead Amulet. While fighting, your objective is to keep dodging and get close so you can repeatedly hack and kill the Wraith.

Ice spells will not affect it. Pit Horror - Difficulty: 7 I'm not gonna say too much about this thing, but it's got a nasty acid spit and tentacles. A well-trained fighter shouldn't have much trouble, though. Most of them are pretty self-explanatory. There will be some spoilers if you look these up without playing through the game first.

Description: Once again, we're back on one type of dagger, which can be used for both throwing and in-fighting. The game will automatically stop you when you're down to your last dagger so you aren't completely weaponless, and searching your foe after a battle will reclaim any you've thrown.

It's perfect for chopping up evil into tiny bits. Platemail Armor Found: Fighter and Paladin start with it Description: This rough and tumble plate will keep you alive in your line of work. Guild Card Found: Thieves' Guild Description: Proving you're a member in good standing of the resident Thieves' Guild, especially since you steal it to get it.

This card has all the benefits of any other thin plastic card. You've become well-versed in the Art of the Probe. This pick will only be with you a short time as you complete your Thieves' Guild entrance exam. Disarming traps is a matter of clicking on a square when one of the symbols comes up, and matching three symbols in a row. The best way is to pick one color and click whenever that color comes up until you get a row. Safe Knob Found: Thieves' Guild Description: Found in a drainage grate, this knob attaches to a safe, if you can believe that.

Best to be avoided. It wouldn't be a good idea to hang on to it when thieving his house, since he'd easily notice it missing. Food Rations Found: General Store Description: These avocado and garlic sandwiches are, if you can believe it, your rations for this quest. You'll eat them automatically as you need them. Candy Found: General Store Description: These twists of taffy are perfect for giving yourself cavities. Shopping Bag Found: General Store Description: You already have your backpack, but this bag can be used to hold relatively unsafe items safely.

Well, that really doesn't have anything to do with your current situation. You won't be using this for any weird task, just to make a pie. Flask of Oil Found: General Store Description: Although it can be considered a Thief item, just about everyone could use this sneaky stuff at some point in the game to oil hinges. In case you needed a reminder, the currency of Mordavia is kopeks to the crown. Key Ring Found: When you receive your first key. Description: The key ring contains all the keys you've found throughout your quest.

Rock Found: Click the Hand anywhere on bare ground in the forest. Description: As always, rocks are cheap throwing weapons, and a good way to boost your Throwing skill. You can carry some bones around, if that's your thing. Flower Found: In many different flower patches in the forest, Erana's Staff Description: Flowers are useful as cute presents for lovely ladies. Cranium's Lab Description: Once again, flasks are the liquid etc. Poor Salim would have a fit, seeing as how there's no recycling center for flasks.

Just ask Dr. Cranium for one and he'll give it to you. Also serves as a substitution for a Rehydration Solution in a pinch. Note that the poison-curing water from Erana's Peace will not hold its properties if you put it in a flask.

Healing Potion Found: Dr. Cranium once you return the formula to him. When taken, you'll recover about half your Health. Poison Cure Found: Dr. Cranium's Lab, Thieves' Guild Description: If you get poisoned by Badders, Wyverns, or a poison trap, you can take this to nullify its effects. Once you give the formula to Dr. Cranium, you can have one a day. Rehydration Solution Found: Dr. Cranium's Lab Description: On your second visit to Dr. Cranium, you can give Dr. Cranium the formula to this solution.

Once you give him a Flask of Goo, you'll receive it. It can rehydrate dry things. As Bonehead describes it, it's like molasses gone bad. REAL bad. You can use it for different purposes. The only way you can hang onto it is in a flask.

Why would you need bonemeal? Well, why not? Just make sure to let them out before daybreak or else they'll expire. What was it doing where you found it? Waiting for you, of course. It represents the Dark One, and it's pretty darn evil, so why are we carrying it again? Corn Found: Town Gates Description: This odd plant consists of a stalk and a pod which contains a bunch of yellow seeds surrounded by leaves.

You can get one a day from the tree in Erana's Garden, but you can only get it by casting the Fetch spell on the tree. You'll need to find a way to restore its growth. Rusalka Hair Found: Lake Mordavia Paladin only Description: Unfortunately, she snags this clump of hair from the back of her head as opposed to the front. What use could you possibly have for this? Elderbury Berries Found: Elderbury Bush Description: These red berries are quite poisonous, but would I put them here if you didn't need them for some obscure purpose?

Of course not. So, he gave you his ghost hat, but it's quite real. Don't try to figure it out. I have no idea why you carry this stuff around.

You can't fence it or nothing. You'll need it to gain someone's trust; namely, Tanya Markarov. Hammer Found: Castle Borgov Dungeon Description: Although technically a useless item, this is used as a trick, along with the stake.

The Wizard absorbs it as his own Staff. Of course, that doesn't mean that non-Wizards have no use for it. Au contraire. The bones serve as your platforms for walking around on. That odd-looking door thing on the back wall is your exit, but you can't get out yet. First thing to do is look around certain points of the room. Specifically, see if you can spot some human- shaped skeletons. Search one of them 2 by clicking the Hand on it. It's also possible, if you walk around long enough, that you'll trip over one and get the items on its body anyway.

On one skeleton you'll find a dagger and some coins. On another you'll find a piece of flint and coins, and on the third you'll just find coins.

Now, turn your attention to the nearby altar. It's that head-shaped thing on the right. Use the hand on the torch to the right of the altar to grab it.

Now, go into your inventory the chest at the top screen panel. Click on the flint to grab it, then click the flint on the unlit torch to light it 6. Now that you can see more than your hand in front of your face, make your way to the door in the back of the room, and use your hand on it to open it.

In this next room, note the lower right corner of the room. Stand on a patch of grass near one Chernovy. Hit that Chernovy with 4 flame darts. Cast glide, exit the screen. Go back and do it again and again. Eat mana fruit to replenish your powers. Read the. For a more comprehensive set of game hints, visit. Following right on the heels of the abrupt ending to Wages of War, the Hero finds himself unceremoniously dumped in the middle of a dark and mysterious place, a cavern that looks like it was dreamed up by an H.

Geiger enthusiast. I played the first, second, and third games but never got around to playing Quest IV. That was supposed to be the last Quest..

Also, the promised multiplayer support is absent, although a patch is supposed to enable it sometime in the future. I really enjoyed my. But this is Quest for Glory IV, the game where you can befriend a number of the monsters, and completely change your perspective. A simple act of kindness, and Yeah, I actually got a floppy sent out from the publisher, with a patch on it, so that I could get past a show-stopper.

So I did get to the end, but. Drawn without warning from victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. Upon escaping from the closing cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his. Also includes eight Roland MT special remix tracks. Created exclusively for Quest Studios members in September The CD. Note The u in front of each drawing name stands for Unicode.

Resort the Archos 80 G9 from the higher by removing the USB gain. Flower Found: In many different flower patches in the forest, Erana's Staff Description: Flowers are useful as cute presents for lovely ladies.

Cranium's Lab Description: Once again,. The world of Gloriana, with all its wonderful diversity, awaits you. Well, I've gotten to the very end of the game CD version; playing as a wizard : I've There used to be problem with the plot, but they were all or most fixed with the variety of patches Sierra have published.

You may still want to play the game in DOSBox. Quest for Glory IV Update 1. Key points. Also, after completing the game.

The game suffered from serious bugs at the time of release and official patches fixed only some of these. I originally thought that my Star Trek Doom level would be the big hit but boy was I wrong lol!

Quest for glory iv shadows of darkness patch. In each of the five games you play a character. You can find patches for all of the titles, some fan made, although they don't necessarily fix all of the issues. Just save often! The open worlds are. Likewise, make the. HEP has a timestamp of you may need the Note patch to avoid a major plot bug on some systems. To play this game on a modern computer you will need to apply the script code patch and run the game in DOSBox. If you're finding some of the puzzles or battles too difficult, you can adjust the skills slider in the menu all the way down, and some of the puzzles can be skipped by clicking the question mark.

I loved. La version CD. These Gravis Ultrasound Drivers will work with some Sierra 32 bit games. These drivers will not work on earlier Sierra games. Quest for Glory IV Update 1. This diskette or archive file contains the necessary files to update Quest for Glory IV: Shadows of Darkness version 1. This update corrects several problems:. This patch fixes the order of events in the Hero's bedroom so that important events are certain to occur.

In particular, the Hero should awaken from a dream to find a note signed "Katrina" nights after rescuing Tanya. If this event does not occur, the game cannot be completed.



0コメント

  • 1000 / 1000